Realm of Imagination – Walach Harkon

Walach Harkon first appeared on the cover of Warhammer Armies: Vampire Counts (5th Edition)

Walach
Warhammer Armies: Vampire Counts (5th Edition) – Image from Lexicanum

Tricking his way into Blood Keep and slaughtering the Knights of the Blood Dragon Order, he bequeathed the Dark Gift on the worthy among them and became the Grand Master of their now undead Order.

In his first (and only official appearance), he fulfilled multiple roles on the battlefield: General, Army Standard, Level 3 Necromancer, and devastating combat capabilities superior even to other Vampire Lords.

Despite the memorable artwork and profile, Walach was never rewarded with a model – it was left up to players to devise their own. Now that Walach is back in Warhammer Armies Project – Vampire Counts 9th Edition, it felt like time to add him to my collection.

Walach himself was cobbled together from the Blood Dragon who rides the plastic Zombie Dragon kit. I had recieved some sprues from this in a job lot, and although some important parts were absent (such as upper arms), there was enough potential for a cohesive looking character. The bald head from this kit had Green Stuff hair added to give it a bit of character. Upper arms were also sculpted in as sleeves.

In the artwork, Walach is holding a magic item called the Blood Chalice, which he can sip from each turn to restore his Wounds, or he can coat his blade with to increase its lethality. The plastic rider however, already has a goblet on his belt, and the unit entry does not include a shield – this left me freedom to add something exciting to this hand.

An unfortunate witch hunter was the chosen victim, who I based on Helhunten’s Redeemers from the Empire Uniforms and Heraldry book. Clad in black and tan, this Regiment of Renown from Stirland specialises in hunting vampires – in this case he’s gone in for a staking and missed his mark.

The body is from a spare plastic artilleryman and the stake whittled from his botefeux; the hammer taken from a Mordheim accessory sprue. The ribcage was cut from an ancient white-plastic Skeleton Horde warrior, and is attached via paperclip pins running all the way through.

Walach’s steed needs to stand out a bit from the standard offering, most WHFB vampires coming on a mass-produced plastic horse with a metal custom head. The Grand Master of a Knightly Order would have only the best. This piece was released for the Specialist Game GORKAMORKA and was a mutant alien horse ridden by the human mutant faction. Here I think it looks like a demonic blood beast powered by dark energy. The missing tail was replaced with a skull bit from a Juggernaut and some extra gubbins were stuck on around the place. I chose a paint job to give the impression its skin had been flayed off to reveal bare muscle fibre.

The book on Walach’s belt bears a rune of Shyish – the Wind of Death. His sword is called the Crimson Blade in his profile, and rolls on a custom table for which extremity it chops off. Making something stand out as ‘crimson’ when the rest of the model is already red is a bit of a puzzle. I used the heavily pigmented contrast paint Doomfire Magenta to draw it towards the purple/pink end of red, standing out against fiery red armour, blood red gems and fleshy red horse.

My Vampire Counts collection is based in an autumnul Halloween style so some fall leaves are sprinkled about the battlefield among the fallen combatants.

Walach bears the banner of the Blood Dragons. The banner piece is taken from the Marauder Horsemen box. For this I created custom heraldry based on an old piece of artwork I found of a red dragon. When searching for a freehand reference piece, it is always a challenge to find something simple enough for the average hobbyist to transpose onto a tiny, uneven surface. I often add tags such as “tattoo”, “graphic”, “heraldic” and “cartoon” to my image searches. Anything with too much fine line work is going to be tough going.

The knightly helmet is a standard heraldic design but normally is surrounded by ornate mantlets, the floaty spiky ribbons that are all over coats de arms. This is the dumbest, hardest shape to try and paint well and I recommended avoiding it whenever possible. I went for red dragon wings here, which are only slightly less difficult a shape but don’t take as long. The banderole reads ORDO DRACONIS. The background of a complex banner like this should, in my opinion, be a fairly neutral and flat colour, so as not to distract from the design. This one is mostly black with a hint of plum, like a new leather sofa.

At the time of writing, I am partaking in a narrative campaign with my Vampire Counts army. When the points value reaches the threshold where I can field Walach (~4k pts), I intend to report back with a road test…if you’ve read the rules in Warhammer Armies Project: Vampire Counts, you’ll be as excited as I am.

Until next time.

Realm of Imagination #1 – Converting Beastmen Characters

The 6th edition of WHFB dropped most factions down to two, perhaps three special characters, at the same time rebooting most of the model range – sometimes just ’cause (Teclis?). This trend started to reverse in 7th with many fresh faces joining the rogues gallery however many who made it into the rules were left behind on the sculpting-room floor due to time constraints or market viability. Here we shall explore how you can bring these characters to life on the tabletop with a few nips and tucks.

The Beastmen added stacks of new characters in their 7th edition book with the possible intention of releasing the missing models with their next refresh…which sadly never came. As they are mostly uncompetitive on the battlefield there was little interest in them from tacticians, but the concepts are cool enough to demand representation on the battlefield.

Moonclaw

“Moonclaw, son of Morrslieb” is the man in the moon. Shot out of the chaos moon in an egg/chrysalis, he radiates a warm warpstone glow and talks in backmasked satanic messages. His abilities sound bonkers but in practice he is bogus. The artwork for Moonclaw is so vague and scribbly that it could have been drawn by Mr. Squiggle (also from the moon), so it is hard to tell exactly what he should look like.

Moonclaw - Beastmen 7th Edition Army Book
Moonclaw – Beastmen 7th Edition Army Book

Little monster man on a big monster dog? The general idea is he should be twisted and crazy enough that everyone nearby suffers Stupidity. I personally interpreted the character’s mutant mount Umbralok using the very feral and beastmen-like ‘Thing in the Woods’ from Mordheim:

The rider is made of various chaotic bitz draped with putty tendrils to emulate the fur(?) in the art. Pick some Ungor legs with a wide stance and they should be able to fit on a mount.

The landscape around him changes and twists with flames in a colour out of space as it is pulled into his upside-down dimension.

A conundrum with this guy is that the rules imply he’s cavalry-sized, but nothing much suits this scale for mounts – Beastmen don’t really do mounts. I have seen a conversion that used a plastic wolf as the basis and another with a Chaos Warhound. I think a Dark Eldar Warp Beast has suitably bizarre looks for this purpose (I’m talkin’ about the googly eyed metal ones of course). The newer (Khymera?) version is sized better if you run him on 50x50mm as above.

Going back to the artwork, the heads all have a slightly beaked appearance – the Tzaangor kit is perfect if you want to emulate this.

Ungrol

Ungrol Four-Horn is a two-headed changeling consumed with horn-envy. His artwork is a little clearer:

Ungrol – Beastmen 7th Edition Army Book

It is a near-effortless conversion (Gor heads on an Ungor body 4horns1gor) but I’ve never got around to making him because I know that I could any time I want. Ideally use the more lengthy and impressive horns from the Bestigor kit.

Molokh

Molokh Slugtongue is a festering beastie who makes the enemy army fungry. This aura (D3 wounds no saves on T test) has the potential to be very valuable against some lineups so he’s a surprisingly rounded choice for a wizard.

Slugtongue – Beastmen 7th edition Army Book

Another easy conversion, you can take the skull from various Orc or Ogre banners and jam it on any necromancer, Chaos Sorceror etc. you have spare. There are one or two examples of this online. To complete the picture, the staff he holds in the artwork looks very much like Morghur’s:

I was going for ‘glowing ember’ and got ‘baked potato’

I could also see Ethrac Glott making a good base for this guy, with a bit of fur added here and there:

Ethrac Glott currently employed as a Fimir

Taurox

Taurox enjoyed the most popularity of these characters since all it took was a pot of Brazen Brass to get a 1+ save for your Doombull. He was finally rewarded with the Daemonic Gift of an official design when released as a legendary lord in Total War: Warhammer II after years as only a headshot:

Taurox – Beastmen 7th Edition Army Book

But the TWW design is nowhere near as fun as what we can do with our imagination.

The plastic minotaurs with their smooth Blender3d muscles already look like cast bronze statues, so all they need is a coat of metallic paint. If the traditional bare-arsed bovines are more your bag, armour plates can be fashioned from Chaos kits such as Skullcrushers and applied on top of an old sculpt for a metallic aesthetic.

The Doombull (F-L) and Bloodbowl Mino (F-R) are begging to be brassed up

Replacing the cow head with the head from the Juggernaut of Khorne (particularly the lord mount) is a good touch. My own plan for a Taurox conversion is clipping the wings off a classic Bloodthirster:

Replace the wings with a double sports exhaust

This conversion will also allow me to run him as Ograx the Beastfiend, a lore-only character from the Archaon novel. Ograx is an Australian beastman who achieves the favour of a Bloodthirster and is gifted with a brass body.

From out of the lore-forest come some other characters who could spice up your herd:

* Ragush of the Bloody Horn is a XXXL Doombull who likes his steaks rare.
* Kha’rak Stoneheart is a Bray-Shaman’s ghost possessing a minotaur’s body. (Buy the Wizard Hat on a Doombull, you know you want to)
* The Harbinger, a wizened shaman who sells out to Nurgle in the end times.

If you have converted one of these characters for your own army, I’d love to put together a compilation of inspiration – leave a comment or email me below: