The End of the Road

Part 6

This army was assembled for a painting challenge which has now concluded. The final result is arrayed before you – 2,500pts of Ostlanders painted in 3 months.

I wanted to let a battle report determine the ending to the narrative component which you can read below, but first it’s time to take a final curtain call before we learn the fate of the Wolfenburg survivors:

Town Militia of Wolfenburg w/ Goodmother Fulda the Wise Woman

The Count’s Gamekeepers

The Wolfenburg Witch Wardens led by notorious soldier of fortune Helbrandt Grimm

The Hunters of Sigmar and Grand Master Jerik Wildorn

Warrior Monks of the Eternal Flame

State Troops

Der Alte Kessel

Border Patrols

Imperial Ogres (not just filler)

Salvaged Artillery

Dramatis Personae

And now the play

Two nights had passed since the food ran out. A grim-faced engineer shovelled the last few coals into the steam boiler and warmed his hands as Morrslieb rose above the silhouetted treeline.

A stirring in the branches. Whispers carried on the wind, but the words were nonsense, backwards.
Stench, metallic and foul, followed. Finally footfalls. A strangled cry from the first watch. The creatures of the forest were at last upon them…

Army Lists

OSTLAND


++ Standard (Empire) [2,497pts] ++ + Lords + Grand Master [175pts] . Jerik Wildorn (The Hunters of Sigmar): General . . Magic Items: Helm of the Skavenslayer, The Silver Horn Wizard Lord [300pts] . Magic Items: Grey Wand, Shroud of Magnus . Wizard Level 4 . . Lore of Fire 4: 1. Cascading Fire-Cloak, 2. Flaming Sword of Rhuin, 5. Fulminating Flame Cage, 6. Flame Storm + Heroes + Battle Wizard [95pts] . Magic Items: Rod of Power . Wizard Level 1 . . Lore of Death 1: 2. The Caress of Laniph Captain of the Empire [116pts]: Full Plate Armour, Hand Weapon . Magic Items: Hammer of Judgement, Holy Relic Warrior Priest [107pts]: Hand Weapon, Medium Armour, Shield . Magic Items: Van Horstmanns Speculum Witch Hunter [80pts]: Hand Weapon, Pistol . Magic Items: Cold Iron Blade, Dazh's Flint, Sigil of Sigmar + Core + Halberdiers [60pts] . 10x Halberdier: 10x Light Armour, 10x Polearm/Halberd Knights [225pts] . The Hunters of Sigmar . . 9x Knight: 9x Great Weapon, 9x Heavy Armour, 9x Lance (Mounted), 9x Shield, 9x Warhorse . . Musician . . Preceptor . . Standard Bearer . . . Magic Standard: Banner of Courage Knights [127pts] . Templars of Sigmar: Preceptor . . 9x Knight: 9x Brace of Pistols, 9x Light Armour Pistoliers [115pts] . Outrider: Repeater Handgun . 5x Pistolier: 5x Brace of Pistols, 5x Hand Weapon, 5x Medium Armour, 5x Warhorse Spearmen [162pts]: Musician, Sergeant, Standard Bearer . 22x Spearman: 22x Light Armour, 22x Spear (On Foot) & Shield + Special + Great Cannon [100pts] . 3x Crew: 3x Hand Weapon Greatswords [233pts] . Count's Champion . 17x Greatsword: 17x Great Weapon, 17x Medium Armour . Musician . Standard Bearer . . Magic Standard: Banner of Sigismund Huntsmen [150pts] . 15x Huntsman: 15x Bow, 15x Hand Weapon Imperial Ogres [102pts] . 3x Imperial Ogre: 3x Great Weapon, 3x Light Armour Mortar [100pts] . 3x Crew: 3x Hand Weapon + Rare + Steam Tank [250pts] . Conqueror . . Engineer Commander: Repeater Pistol Created with BattleScribe (https://battlescribe.net)

BEASTMEN

++ Standard (Beastmen) [2,496pts] ++

+ Lords +

Doombull [345pts]: General, Hand Weapon, Mark of Khorne, Medium Armour
. Gifts of Chaos & Magic Items: Axes of Khorgor, Gnarled Hide, Ramhorn Helm

+ Heroes +

Bray-Shaman [225pts]
. Bray-Shaman
. . Gifts of Chaos & Magic Items: Hunting Spear
. . Tuskgor Chariot
. . Wizard Level 2
. . . Lore of Beasts 2: 1. The Flock of Doom, 3. The Amber Spear

Special Characters [200pts]
. Moonclaw, Son of Moorslieb
. . Wizard Level 1
. . . Lore of the Wild 1: 2. Devolve

+ Core +

Gors [222pts]: Foe-Render, Musician, Standard Bearer
. 24x Gor: 24x Two/Additional Hand Weapons

Minotaurs (Taurox, Doombull or Gorebull as general) [390pts]: Bloodkine, Musician, Standard Bearer
. 8x Minotaur: 8x Mark of Khorne, 8x Two/Additional Hand Weapons

Tuskgor Chariot [80pts]

Ungor Raiders [60pts]
. 10x Ungor Raider: 10x Hand Weapon, 10x Short Bow

+ Special +

Bestigors [300pts]: Gouge-horn, Musician, Standard Bearer
. 18x Bestigor: 18x Great Weapon, 18x Mark of Khorne, 18x Medium Armour

Centigors [124pts]: Gorehoof
. 6x Centigor: 6x Spear (Mounted) & Shield, 6x Throwing Axes

Preyton [100pts]: Forest Stalker, Insane Bloodlust

+ Rare +

Ghorgon [225pts]

Ramhorn [225pts]
. 4x Bestigor Crew: 4x Great Weapon

Created with BattleScribe (https://battlescribe.net)

The Steam Tank rushed ahead with boiler at maximum only to fall short of the monsters that loomed over it. Cannons failed, their boreholes suspiciously plugged in the darkness.

Bart fired off some fireballs into the gloom, torching only a solitary Gor.

Bogged in the mud, the Steam Tank was charged by both the Ghorgon and the Ramhorn however despite having 50% arms made of can-openers, the creature could not penetrate the hull.

Centigors charged drunkenly at the Hunters of Sigmar, only to be cut down in combat by the great axes of the ranger knights. The Minotaurs, alas, were not far behind.

The Pistoliers fired wildly as a Preyton leapt from the thicket and had their throats torn out by its weird buck-toothed fangs.

Their Doombull having chopped Jerik Wildorn into jerky, the Minotaurs gorged themselves on the flesh of troop after troop of loyal Ostlanders – racking up the maximum Frenzy bonus for Bloodgreed.

Helbrandt and the Witchhunters fled here and there in the confusion of battle although stopping to fire a volley, they blew away half of the Khorngor.

Leaking steam and boiler sputtering out, the Steam Tank finally fell in turn five.

The scouting Archers and Ungors fired ineffectively at one another in the darkness.

Whittled down to only a few remaining, the Khorngors charged into the Spearmen nonetheless, their frenzied axe blows sufficient to liberate many men of their skulls. Braying for blood, they chased them down.

The meandering Ogres were run down by the steam-maddened Ghorgon.

The Minotaurs caught up with the Wardens/Templars at last and swallowed the last of the survivors. Only Helbrandt Grimm was left alive.

Moonclaw was useless and did nothing, but you already knew that.


Hellbrandt Grimm heard the cawing of crows signaling he had survived to day break. From the high branches of the tree he took refuge in, he could see the red remnants of his comrades fading to black. The only survivor of the massacre…why did this keep happening to him?! Perhaps fate would one day let him find out. By the look of the creatures sniffing around the base of the tree, it may be soon. THE END

<- Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 ->

Realm of Imagination #1 – Converting Beastmen Characters

The 6th edition of WHFB dropped most factions down to two, perhaps three special characters, at the same time rebooting most of the model range – sometimes just ’cause (Teclis?). This trend started to reverse in 7th with many fresh faces joining the rogues gallery however many who made it into the rules were left behind on the sculpting-room floor due to time constraints or market viability. Here we shall explore how you can bring these characters to life on the tabletop with a few nips and tucks.

The Beastmen added stacks of new characters in their 7th edition book with the possible intention of releasing the missing models with their next refresh…which sadly never came. As they are mostly uncompetitive on the battlefield there was little interest in them from tacticians, but the concepts are cool enough to demand representation on the battlefield.

Moonclaw

“Moonclaw, son of Morrslieb” is the man in the moon. Shot out of the chaos moon in an egg/chrysalis, he radiates a warm warpstone glow and talks in backmasked satanic messages. His abilities sound bonkers but in practice he is bogus. The artwork for Moonclaw is so vague and scribbly that it could have been drawn by Mr. Squiggle (also from the moon), so it is hard to tell exactly what he should look like.

Moonclaw - Beastmen 7th Edition Army Book
Moonclaw – Beastmen 7th Edition Army Book

Little monster man on a big monster dog? The general idea is he should be twisted and crazy enough that everyone nearby suffers Stupidity. I personally interpreted the character’s mutant mount Umbralok using the very feral and beastmen-like ‘Thing in the Woods’ from Mordheim:

The rider is made of various chaotic bitz draped with putty tendrils to emulate the fur(?) in the art. Pick some Ungor legs with a wide stance and they should be able to fit on a mount.

The landscape around him changes and twists with flames in a colour out of space as it is pulled into his upside-down dimension.

A conundrum with this guy is that the rules imply he’s cavalry-sized, but nothing much suits this scale for mounts – Beastmen don’t really do mounts. I have seen a conversion that used a plastic wolf as the basis and another with a Chaos Warhound. I think a Dark Eldar Warp Beast has suitably bizarre looks for this purpose (I’m talkin’ about the googly eyed metal ones of course). The newer (Khymera?) version is sized better if you run him on 50x50mm as above.

Going back to the artwork, the heads all have a slightly beaked appearance – the Tzaangor kit is perfect if you want to emulate this.

Ungrol

Ungrol Four-Horn is a two-headed changeling consumed with horn-envy. His artwork is a little clearer:

Ungrol – Beastmen 7th Edition Army Book

It is a near-effortless conversion (Gor heads on an Ungor body 4horns1gor) but I’ve never got around to making him because I know that I could any time I want. Ideally use the more lengthy and impressive horns from the Bestigor kit.

Molokh

Molokh Slugtongue is a festering beastie who makes the enemy army fungry. This aura (D3 wounds no saves on T test) has the potential to be very valuable against some lineups so he’s a surprisingly rounded choice for a wizard.

Slugtongue – Beastmen 7th edition Army Book

Another easy conversion, you can take the skull from various Orc or Ogre banners and jam it on any necromancer, Chaos Sorceror etc. you have spare. There are one or two examples of this online. To complete the picture, the staff he holds in the artwork looks very much like Morghur’s:

I was going for ‘glowing ember’ and got ‘baked potato’

I could also see Ethrac Glott making a good base for this guy, with a bit of fur added here and there:

Ethrac Glott currently employed as a Fimir

Taurox

Taurox enjoyed the most popularity of these characters since all it took was a pot of Brazen Brass to get a 1+ save for your Doombull. He was finally rewarded with the Daemonic Gift of an official design when released as a legendary lord in Total War: Warhammer II after years as only a headshot:

Taurox – Beastmen 7th Edition Army Book

But the TWW design is nowhere near as fun as what we can do with our imagination.

The plastic minotaurs with their smooth Blender3d muscles already look like cast bronze statues, so all they need is a coat of metallic paint. If the traditional bare-arsed bovines are more your bag, armour plates can be fashioned from Chaos kits such as Skullcrushers and applied on top of an old sculpt for a metallic aesthetic.

The Doombull (F-L) and Bloodbowl Mino (F-R) are begging to be brassed up

Replacing the cow head with the head from the Juggernaut of Khorne (particularly the lord mount) is a good touch. My own plan for a Taurox conversion is clipping the wings off a classic Bloodthirster:

Replace the wings with a double sports exhaust

This conversion will also allow me to run him as Ograx the Beastfiend, a lore-only character from the Archaon novel. Ograx is an Australian beastman who achieves the favour of a Bloodthirster and is gifted with a brass body.

From out of the lore-forest come some other characters who could spice up your herd:

* Ragush of the Bloody Horn is a XXXL Doombull who likes his steaks rare.
* Kha’rak Stoneheart is a Bray-Shaman’s ghost possessing a minotaur’s body. (Buy the Wizard Hat on a Doombull, you know you want to)
* The Harbinger, a wizened shaman who sells out to Nurgle in the end times.

If you have converted one of these characters for your own army, I’d love to put together a compilation of inspiration – leave a comment or email me below: